This was a corporate project with Cornell Tech and Google Expedition Team. We worked together to solve a challenge: How might we use VR to improve K-12 education?
We met with the Manager of Google Expedition Team on a weekly basis to talk about project concept, design process, execution and refinement. This project was presented to Google Expedition Team at the end of December 2016.
We have conducted a wide range of research including learning process, teaching environment, current VR products in market and so on. We found that most VR products mainly focus on three parts of learning process: see, do and learn. But there is none focusing on evaluation. So we put the wedge on evaluation, and narrow down the problem to how might we measure information retention for K-12 students who learn through VR?
Google Expeditions offers Virtual Reality learning in classroom, we designed for a better learning and assessment process, which allow students and teachers to receive immediate feedback as they use educational VR experience. We connected VR lesson content and website platform to demonstrate real data feedback of what students see in VR, teacher could give feedback, offer help during the process of learning.
We designed a VR lesson for chemistry class targeting elementary school students. Students play a role of a spaceship captain, who land off on a new planet. The mission is to find several materials on the new planet, such as water, salt, metal etc. Different tasks are designed into the lesson.
Our demo demonstrates the task of finding water. The goal for students is to understand the structure of a water molecule.
GAME DEMO SCENE
Students need to use cardboard to build a water molecule with their eyes (gaze-tracking) in VR. At the same time, teachers could see the VR content and students' performance on the website, which provides additional task tracking system and grading/assessment sections.