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CROSS DONUTS


ROLE: Game Designer, Developer


Cross Donuts is a first-person immersive shooting game, players throw donuts using their hands to cops in order to escape from a prison.


Technology in use: VR (Oculus Rift DK2), Leap Motion, Unity (C#), Blender, MAYA.



GAME SCENE




RULES


Users throw donuts to cops in VR to escape from a prison. Users can shoot two types of donuts ("your bullet"): Left hand - Pink Donuts; Right hand - Chocolate Donuts

Cops have how many Pink Donuts or Chocolate Donuts they need appeared on their heads. If a user throw the exact donuts amount & type, will "kill" the cop.






 

LEVELS


Level 1 - 2:

Users have limited donuts supplies - 10 donuts; Cops number: 4; Speed: low; Average amount of donuts need for each cop: 1-2;

*Goal: Let users get used to shoot donuts using their hands, know how to aim

Level 3 - 4:

Users have unlimited donuts supplies; Cops number: 20; Speed: medium; Average amount of donuts need for each cop: 3-5;

*Goal: React fast on more enemies.



Level 5 - 6:

Users have unlimited donuts supplies; Cops number: 40; Speed: fast; Average amount of donuts need for each cop: 3-5;

*Goal: How to balance shooting when cops speed up


Level 7 -8:

Users have limited donuts supplies; Cops number: 40; Speed: fast; Average amount of donuts need for each cop: 3-5;

*Goal: Accurate aiming, create pattern of shooting when cops speed up




May 06, 2016 PlayCrafting NYC Spring Game Expo at Microsoft. New York
May 21, 2016 Major & Major Game Exhibition. New York
Nov 10, 2016 NYC Media Lab Exploring Future Reality. New York
Jan 17, 2017 - Jan 26, 2017 Current: Interaction Design Exhibition. Shandong, China.
Feb 6, 2017 Immersive Storytelling Exhibition. New York

Press:
Business Insider
http://www.businessinsider.com/times-square-video-game-pizza-party-photos-2016-5


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CATHY SUN

User Experience Designer Game Designer

Based in NYC
CONTACT

sunxdesignstudio@gmail.com