ROLE: Game Designer, Developer
Cross Donuts is a first-person immersive shooting game, players throw donuts using their hands to cops in order to escape from a prison.
Technology in use: VR (Oculus Rift DK2), Leap Motion, Unity (C#), Blender, MAYA.
Users throw donuts to cops in VR to escape from a prison. Users can shoot two types of donuts ("your bullet"): Left hand - Pink Donuts; Right hand - Chocolate Donuts
Cops have how many Pink Donuts or Chocolate Donuts they need appeared on their heads. If a user throw the exact donuts amount & type, will "kill" the cop.
Level 1 - 2:
Users have limited donuts supplies - 10 donuts; Cops number: 4; Speed: low; Average amount of donuts need for each cop: 1-2;*Goal: Let users get used to shoot donuts using their hands, know how to aim
Level 3 - 4:
Users have unlimited donuts supplies; Cops number: 20; Speed: medium; Average amount of donuts need for each cop: 3-5;*Goal: React fast on more enemies.
Level 5 - 6:
Users have unlimited donuts supplies; Cops number: 40; Speed: fast; Average amount of donuts need for each cop: 3-5;*Goal: How to balance shooting when cops speed up
Level 7 -8: